..
gizmos
Improve and optimize lightmap probe gizmo creation
2025-04-19 17:52:21 +02:00
shader
Re-organize UI in the shader editor
2025-04-05 13:12:59 +03:00
tiles
Add drag zoom feature with CTRL+MiddleMouseButton
2025-05-01 15:15:44 +03:30
SCsub
…
abstract_polygon_2d_editor.cpp
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
abstract_polygon_2d_editor.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
animation_blend_space_1d_editor.cpp
Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default.
2025-04-23 12:47:31 +03:00
animation_blend_space_1d_editor.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
animation_blend_space_2d_editor.cpp
Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default.
2025-04-23 12:47:31 +03:00
animation_blend_space_2d_editor.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
animation_blend_tree_editor_plugin.cpp
Merge pull request #105552 from adamwych/expose-get-node-list
2025-04-27 19:21:26 -05:00
animation_blend_tree_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
animation_library_editor.cpp
Improve ConfigFile get_sections and get_section_keys by returning Vector<String>
2025-04-24 20:10:31 -04:00
animation_library_editor.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
animation_player_editor_plugin.cpp
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
animation_player_editor_plugin.h
Merge pull request #102189 from KoBeWi/frames_per_setting
2025-03-11 16:54:04 -05:00
animation_state_machine_editor.cpp
Merge pull request #105552 from adamwych/expose-get-node-list
2025-04-27 19:21:26 -05:00
animation_state_machine_editor.h
Remove dead code in AnimationStateMachine editor
2025-04-09 08:39:27 +08:00
animation_tree_editor_plugin.cpp
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
animation_tree_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
asset_library_editor_plugin.cpp
Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default.
2025-04-23 12:47:31 +03:00
asset_library_editor_plugin.h
Merge pull request #102101 from KoBeWi/2d_3d_skrypt_gra_biblioteka_zasobów
2025-03-29 10:16:33 -05:00
audio_stream_editor_plugin.cpp
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
audio_stream_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
audio_stream_randomizer_editor_plugin.cpp
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
audio_stream_randomizer_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
bit_map_editor_plugin.cpp
Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default.
2025-04-23 12:47:31 +03:00
bit_map_editor_plugin.h
Add borders to `BitMap` in `BitMapEditor`
2025-03-12 20:41:01 +03:00
bone_map_editor_plugin.cpp
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
bone_map_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
camera_2d_editor_plugin.cpp
Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default.
2025-04-23 12:47:31 +03:00
camera_2d_editor_plugin.h
Improve usability of Camera2D
2025-03-12 09:57:31 +08:00
camera_3d_editor_plugin.cpp
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
camera_3d_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
canvas_item_editor_plugin.cpp
Add drag zoom feature with CTRL+MiddleMouseButton
2025-05-01 15:15:44 +03:30
canvas_item_editor_plugin.h
Core: Use `Math` namespace for constants
2025-04-10 16:29:30 -05:00
cast_2d_editor_plugin.cpp
…
cast_2d_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
collision_polygon_2d_editor_plugin.cpp
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
collision_polygon_2d_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
collision_shape_2d_editor_plugin.cpp
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
collision_shape_2d_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
color_channel_selector.cpp
Add color channel filter to editor texture previews
2025-01-11 23:27:48 +00:00
color_channel_selector.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
control_editor_plugin.cpp
Fix item translation and icon in the Anchors Preset dropdown
2025-04-28 19:50:24 +08:00
control_editor_plugin.h
Fix item translation and icon in the Anchors Preset dropdown
2025-04-28 19:50:24 +08:00
curve_editor_plugin.cpp
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
curve_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
debugger_editor_plugin.cpp
Remove unused header in editor.
2024-12-24 00:40:38 +08:00
debugger_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
dedicated_server_export_plugin.cpp
…
dedicated_server_export_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
editor_context_menu_plugin.cpp
Merge pull request #100556 from KoBeWi/unlimited_contextizer
2025-01-07 23:17:23 +01:00
editor_context_menu_plugin.h
Remove inline from constexpr variables
2025-04-28 21:09:43 +02:00
editor_debugger_plugin.cpp
…
editor_debugger_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
editor_plugin.compat.inc
…
editor_plugin.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 -05:00
editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
editor_plugin_settings.cpp
Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization
2025-01-03 10:50:15 +00:00
editor_plugin_settings.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
editor_preview_plugins.cpp
Core: Use `Math` namespace for constants
2025-04-10 16:29:30 -05:00
editor_preview_plugins.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
editor_resource_conversion_plugin.cpp
…
editor_resource_conversion_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
editor_resource_tooltip_plugins.cpp
Core: Replace C math headers with C++ equivalents
2025-04-16 15:49:02 -05:00
editor_resource_tooltip_plugins.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
embedded_process.cpp
Merge pull request #103105 from Hilderin/fix-embedded-game-window-first-startup-location-size
2025-02-23 12:12:51 +01:00
embedded_process.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
font_config_plugin.cpp
Add `String::replace_char(s)` methods for performance and convenience
2025-04-10 13:08:45 +02:00
font_config_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
game_view_plugin.cpp
Add Embed Game Window hotkeys support and pause/next frame shortcuts
2025-04-25 02:36:00 -03:00
game_view_plugin.h
Add Embed Game Window hotkeys support and pause/next frame shortcuts
2025-04-25 02:36:00 -03:00
gdextension_export_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
gpu_particles_collision_sdf_editor_plugin.cpp
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
gpu_particles_collision_sdf_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
gradient_editor_plugin.cpp
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
gradient_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
gradient_texture_2d_editor_plugin.cpp
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
gradient_texture_2d_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
input_event_editor_plugin.cpp
Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default.
2025-04-23 12:47:31 +03:00
input_event_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
light_occluder_2d_editor_plugin.cpp
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
light_occluder_2d_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
lightmap_gi_editor_plugin.cpp
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
lightmap_gi_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
line_2d_editor_plugin.cpp
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
line_2d_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
material_editor_plugin.cpp
Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default.
2025-04-23 12:47:31 +03:00
material_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
mesh_editor_plugin.cpp
Core: Use `Math` namespace for constants
2025-04-10 16:29:30 -05:00
mesh_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
mesh_instance_3d_editor_plugin.cpp
Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default.
2025-04-23 12:47:31 +03:00
mesh_instance_3d_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
mesh_library_editor_plugin.cpp
Merge pull request #102786 from Giganzo/top-toolbar-menu-button-styles
2025-04-10 10:18:10 -05:00
mesh_library_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
multimesh_editor_plugin.cpp
Core: Use `Math` namespace for constants
2025-04-10 16:29:30 -05:00
multimesh_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
navigation_link_2d_editor_plugin.cpp
Remove unused header in editor.
2024-12-24 00:40:38 +08:00
navigation_link_2d_editor_plugin.h
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
navigation_obstacle_2d_editor_plugin.cpp
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
navigation_obstacle_2d_editor_plugin.h
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
navigation_obstacle_3d_editor_plugin.cpp
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
navigation_obstacle_3d_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
navigation_polygon_editor_plugin.cpp
Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default.
2025-04-23 12:47:31 +03:00
navigation_polygon_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
node_3d_editor_gizmos.cpp
Merge pull request #103993 from aaronfranke/geometry-segment
2025-04-01 08:01:34 -05:00
node_3d_editor_gizmos.h
Allow multiple EditorNode3DGizmo collision meshes
2025-03-26 01:20:43 +01:00
node_3d_editor_plugin.cpp
Merge pull request #105613 from ryevdokimov/fix-editor-camera-transform
2025-04-27 19:21:12 -05:00
node_3d_editor_plugin.h
SCons: Add enum conversion warning
2025-04-26 12:06:20 -05:00
occluder_instance_3d_editor_plugin.cpp
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
occluder_instance_3d_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
packed_scene_editor_plugin.cpp
EditorNode: Add function to load file as scene or resource
2025-03-12 23:59:48 +01:00
packed_scene_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
packed_scene_translation_parser_plugin.cpp
Use `get_slicec` instead of `get_slice` for single character splitters
2025-03-08 20:36:37 +01:00
packed_scene_translation_parser_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
parallax_background_editor_plugin.cpp
Fix MenuButton style in editor top menu bar
2025-02-10 10:03:54 +01:00
parallax_background_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
particle_process_material_editor_plugin.cpp
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
particle_process_material_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
particles_editor_plugin.cpp
Core: Replace C math headers with C++ equivalents
2025-04-16 15:49:02 -05:00
particles_editor_plugin.h
Merge pull request #102249 from Arnklit/particles2d-emission-shapes
2025-03-11 14:01:00 -05:00
path_2d_editor_plugin.cpp
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
path_2d_editor_plugin.h
Merge pull request #103956 from dugramen/curve-handles-outwards
2025-03-24 10:01:05 -05:00
path_3d_editor_plugin.cpp
Core: Replace C math headers with C++ equivalents
2025-04-16 15:49:02 -05:00
path_3d_editor_plugin.h
Merge pull request #104058 from dugramen/path3d-outwards-curve
2025-03-28 14:32:25 +01:00
physical_bone_3d_editor_plugin.cpp
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
physical_bone_3d_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
plugin_config_dialog.cpp
Add `String::replace_char(s)` methods for performance and convenience
2025-04-10 13:08:45 +02:00
plugin_config_dialog.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
polygon_2d_editor_plugin.cpp
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
polygon_2d_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
polygon_3d_editor_plugin.cpp
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
polygon_3d_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
resource_preloader_editor_plugin.cpp
Core: Use `Math` namespace for constants
2025-04-10 16:29:30 -05:00
resource_preloader_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
root_motion_editor_plugin.cpp
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
root_motion_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
script_editor_plugin.cpp
Rename editor "File" MenuOption enums for clarity
2025-04-30 16:32:11 +02:00
script_editor_plugin.h
Rename editor "File" MenuOption enums for clarity
2025-04-30 16:32:11 +02:00
script_text_editor.cpp
Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default.
2025-04-23 12:47:31 +03:00
script_text_editor.h
Unify Scripts Panel naming for the script and shader editors
2025-04-09 01:17:36 +02:00
shader_editor_plugin.cpp
Rename editor "File" MenuOption enums for clarity
2025-04-30 16:32:11 +02:00
shader_editor_plugin.h
Rename editor "File" MenuOption enums for clarity
2025-04-30 16:32:11 +02:00
shader_file_editor_plugin.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
shader_file_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
skeleton_2d_editor_plugin.cpp
Merge pull request #102786 from Giganzo/top-toolbar-menu-button-styles
2025-04-10 10:18:10 -05:00
skeleton_2d_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
skeleton_3d_editor_plugin.cpp
Core: Use `Math` namespace for constants
2025-04-10 16:29:30 -05:00
skeleton_3d_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
skeleton_ik_3d_editor_plugin.cpp
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
skeleton_ik_3d_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
sprite_2d_editor_plugin.cpp
Merge pull request #102786 from Giganzo/top-toolbar-menu-button-styles
2025-04-10 10:18:10 -05:00
sprite_2d_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
sprite_frames_editor_plugin.cpp
Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default.
2025-04-23 12:47:31 +03:00
sprite_frames_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
style_box_editor_plugin.cpp
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
style_box_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
sub_viewport_preview_editor_plugin.cpp
…
sub_viewport_preview_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
text_editor.cpp
Unify Scripts Panel naming for the script and shader editors
2025-04-09 01:17:36 +02:00
text_editor.h
Unify Scripts Panel naming for the script and shader editors
2025-04-09 01:17:36 +02:00
text_shader_editor.cpp
Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default.
2025-04-23 12:47:31 +03:00
text_shader_editor.h
Re-organize UI in the shader editor
2025-04-05 13:12:59 +03:00
texture_3d_editor_plugin.cpp
Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default.
2025-04-23 12:47:31 +03:00
texture_3d_editor_plugin.h
TextureEditorPlugin: Add borders to 3D and Layered editors
2025-04-12 18:58:29 +02:00
texture_editor_plugin.cpp
Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default.
2025-04-23 12:47:31 +03:00
texture_editor_plugin.h
TextureEditorPlugin: Add borders to 3D and Layered editors
2025-04-12 18:58:29 +02:00
texture_layered_editor_plugin.cpp
Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default.
2025-04-23 12:47:31 +03:00
texture_layered_editor_plugin.h
TextureEditorPlugin: Add borders to 3D and Layered editors
2025-04-12 18:58:29 +02:00
texture_region_editor_plugin.cpp
Core: Use `Math` namespace for constants
2025-04-10 16:29:30 -05:00
texture_region_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
theme_editor_plugin.cpp
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
theme_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
theme_editor_preview.cpp
Fix `ThemeEditor` being too wide for small screen or minimized window
2025-03-16 14:16:03 +03:00
theme_editor_preview.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
tool_button_editor_plugin.cpp
…
tool_button_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
version_control_editor_plugin.cpp
Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default.
2025-04-23 12:47:31 +03:00
version_control_editor_plugin.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
visual_shader_editor_plugin.cpp
Merge pull request #105897 from akien-mga/mingw-remove-undef-hacks
2025-04-30 09:18:42 -05:00
visual_shader_editor_plugin.h
Remove WinAPI `#undef` hacks needed for mingw-std-threads
2025-04-29 14:24:03 +02:00
voxel_gi_editor_plugin.cpp
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
voxel_gi_editor_plugin.h
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00