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godot/platform/macos
Pāvels Nadtočajevs ab717497ef [Windows] Offload `RenderingDevice` creation test to subprocess. 2025-02-24 19:40:10 +02:00
..
doc_classes [iOS] Add options to specify additional entitlements and capabilities in the export settings. 2024-12-02 17:38:19 +02:00
export [Export] Respect icon/splash screen import settings. 2025-01-31 07:45:16 +02:00
README.md
SCsub Update the app bundle's creation time to match the build time on macOS 2025-01-25 20:21:17 -08:00
crash_handler_macos.h Set clang-format `RemoveSemicolon` rule to `true` 2024-10-25 13:49:43 -04:00
crash_handler_macos.mm [Windows] Offload `RenderingDevice` creation test to subprocess. 2025-02-24 19:40:10 +02:00
detect.py Merge pull request #99603 from stuartcarnie/metal_fx_upscaling 2025-01-06 22:47:08 +01:00
dir_access_macos.h [macOS] Handle bundles as files in the embedded file dialogs. 2024-12-03 12:41:52 +02:00
dir_access_macos.mm [macOS] Handle bundles as files in the embedded file dialogs. 2024-12-03 12:41:52 +02:00
display_server_macos.h Delegate to the DisplayServer the task of handling mouse_mode 2025-01-28 11:22:27 -05:00
display_server_macos.mm Fix cross-platform configuration of rendering driver settings 2025-02-23 12:28:59 +01:00
gl_manager_macos_angle.h
gl_manager_macos_angle.mm
gl_manager_macos_legacy.h [macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names. 2024-08-07 11:57:27 +03:00
gl_manager_macos_legacy.mm [macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names. 2024-08-07 11:57:27 +03:00
godot_application.h
godot_application.mm
godot_application_delegate.h
godot_application_delegate.mm
godot_button_view.h
godot_button_view.mm
godot_content_view.h
godot_content_view.mm Implement `DisplayServer.window_start_resize`. 2025-01-07 07:58:02 +02:00
godot_main_macos.mm [MoltenVK] Fix downscaled hiDPI window pixelation. 2024-07-04 21:03:32 +03:00
godot_menu_delegate.h
godot_menu_delegate.mm [macOS] Fix menu crash when used from opened native dialog. 2024-10-01 08:30:30 +03:00
godot_menu_item.h [NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method. 2024-07-08 11:20:28 +03:00
godot_menu_item.mm [NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method. 2024-07-08 11:20:28 +03:00
godot_open_save_delegate.h Support MIME types in file dialog filters on macOS and Linux. 2025-01-04 22:05:35 +02:00
godot_open_save_delegate.mm Support MIME types in file dialog filters on macOS and Linux. 2025-01-04 22:05:35 +02:00
godot_status_item.h
godot_status_item.mm [DisplayServer] Add error messages and descriptions to callbacks. 2024-05-28 17:36:54 +03:00
godot_window.h
godot_window.mm
godot_window_delegate.h
godot_window_delegate.mm Fix popup shows behind always_on_top parent. 2024-12-10 01:35:25 +08:00
key_mapping_macos.h
key_mapping_macos.mm
macos_terminal_logger.h
macos_terminal_logger.mm
native_menu_macos.h [macOS] Improve native menu open/close callbacks. 2024-06-05 20:22:41 +03:00
native_menu_macos.mm Fix native popup menus position in embedded windows. 2025-02-01 21:31:03 +02:00
os_macos.h [macos, ios]: Refactor joypad support into shared code, numerous bugfixes 2025-01-08 07:00:23 -07:00
os_macos.mm [macos, ios]: Refactor joypad support into shared code, numerous bugfixes 2025-01-08 07:00:23 -07:00
platform_config.h
platform_gl.h
platform_macos_builders.py
rendering_context_driver_vulkan_macos.h
rendering_context_driver_vulkan_macos.mm Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
tts_macos.h
tts_macos.mm

README.md

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation