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godot/servers/rendering/renderer_rd/storage_rd
Thaddeus Crews c9511255de
Merge pull request #107684 from dsnopek/revert-shadow-normal-bias-relative
Revert "Use lower shadow normal bias for distant directional shadow splits"
2025-06-19 09:53:54 -05:00
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forward_id_storage.cpp
forward_id_storage.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
light_storage.cpp Revert "Use lower shadow normal bias for distant directional shadow splits" 2025-06-18 18:14:22 -05:00
light_storage.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
material_storage.cpp Fix global shader texture uniform 2025-06-13 13:24:38 +08:00
material_storage.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
mesh_storage.cpp Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
mesh_storage.h Expose `RS.mesh_surface_update_index_region` 2025-06-05 19:35:59 +08:00
particles_storage.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
particles_storage.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
render_buffer_custom_data_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
render_data_rd.cpp
render_data_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
render_scene_buffers_rd.compat.inc Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
render_scene_buffers_rd.cpp Implement motion vectors in mobile renderer 2025-05-30 13:09:54 -05:00
render_scene_buffers_rd.h Implement motion vectors in mobile renderer 2025-05-30 13:09:54 -05:00
render_scene_data_rd.cpp Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) 2025-05-21 10:16:05 -03:00
render_scene_data_rd.h Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) 2025-05-21 10:16:05 -03:00
texture_storage.cpp Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
texture_storage.h Implement motion vectors in mobile renderer 2025-05-30 13:09:54 -05:00
utilities.cpp Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
utilities.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00