| .. |
|
effects
|
Add shader baker to project exporter.
|
2025-05-27 12:45:27 -03:00 |
|
environment
|
Optimize Mobile renderer by using FP16 explicitly.
|
2025-06-09 14:39:35 -03:00 |
|
forward_clustered
|
Forward+: Fix builtins in light shader
|
2025-06-17 20:14:53 +08:00 |
|
forward_mobile
|
Change all interpolators to FP32 in mobile renderer.
|
2025-06-11 15:36:22 -03:00 |
|
SCsub
|
Adding ability to include build-in include files (precursor to custom shader templates)
|
2024-11-24 08:47:45 +11:00 |
|
blit.glsl
|
Add Swappy & Pre-Transformed Swapchain
|
2024-10-28 18:55:37 -03:00 |
|
canvas.glsl
|
Rewrite textureProjLod usage to avoid a Vulkan validation error.
|
2025-05-15 11:35:34 -03:00 |
|
canvas_occlusion.glsl
|
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
|
2024-12-17 07:41:09 -08:00 |
|
canvas_sdf.glsl
|
…
|
|
|
canvas_uniforms_inc.glsl
|
Add shader baker to project exporter.
|
2025-05-27 12:45:27 -03:00 |
|
cluster_data_inc.glsl
|
…
|
|
|
cluster_debug.glsl
|
…
|
|
|
cluster_render.glsl
|
Add shader baker to project exporter.
|
2025-05-27 12:45:27 -03:00 |
|
cluster_store.glsl
|
…
|
|
|
decal_data_inc.glsl
|
Optimize Mobile renderer by using FP16 explicitly.
|
2025-06-09 14:39:35 -03:00 |
|
giprobe_write.glsl
|
…
|
|
|
half_inc.glsl
|
Optimize Mobile renderer by using FP16 explicitly.
|
2025-06-09 14:39:35 -03:00 |
|
light_data_inc.glsl
|
Optimize Mobile renderer by using FP16 explicitly.
|
2025-06-09 14:39:35 -03:00 |
|
particles.glsl
|
Fix: Mass property particle shader error
|
2025-01-28 21:00:26 -05:00 |
|
particles_copy.glsl
|
…
|
|
|
samplers_inc.glsl
|
…
|
|
|
scene_data_inc.glsl
|
Optimize Mobile renderer by using FP16 explicitly.
|
2025-06-09 14:39:35 -03:00 |
|
scene_forward_aa_inc.glsl
|
Optimize Mobile renderer by using FP16 explicitly.
|
2025-06-09 14:39:35 -03:00 |
|
scene_forward_gi_inc.glsl
|
…
|
|
|
scene_forward_lights_inc.glsl
|
Vulkan Mobile: Fix reading builtins in `light()` of spatial shader
|
2025-06-11 21:32:59 +08:00 |
|
scene_forward_vertex_lights_inc.glsl
|
Optimize Mobile renderer by using FP16 explicitly.
|
2025-06-09 14:39:35 -03:00 |
|
skeleton.glsl
|
…
|
|