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godot/servers/rendering/renderer_rd/shaders
LuoZhihao 8a2fd98004 Forward+: Fix builtins in light shader 2025-06-17 20:14:53 +08:00
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effects Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
environment Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
forward_clustered Forward+: Fix builtins in light shader 2025-06-17 20:14:53 +08:00
forward_mobile Change all interpolators to FP32 in mobile renderer. 2025-06-11 15:36:22 -03:00
SCsub Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
blit.glsl Add Swappy & Pre-Transformed Swapchain 2024-10-28 18:55:37 -03:00
canvas.glsl Rewrite textureProjLod usage to avoid a Vulkan validation error. 2025-05-15 11:35:34 -03:00
canvas_occlusion.glsl Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 2024-12-17 07:41:09 -08:00
canvas_sdf.glsl
canvas_uniforms_inc.glsl Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
cluster_store.glsl
decal_data_inc.glsl Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
giprobe_write.glsl
half_inc.glsl Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
light_data_inc.glsl Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
particles.glsl Fix: Mass property particle shader error 2025-01-28 21:00:26 -05:00
particles_copy.glsl
samplers_inc.glsl
scene_data_inc.glsl Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
scene_forward_aa_inc.glsl Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Vulkan Mobile: Fix reading builtins in `light()` of spatial shader 2025-06-11 21:32:59 +08:00
scene_forward_vertex_lights_inc.glsl Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
skeleton.glsl