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godot/drivers/gles3
Kaleb Reid e659daf6e0 Always send lights to sky shader if using sun scatter 2025-06-24 14:24:49 -07:00
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effects Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
environment Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shaders OpenGL: Fix shader compilation failure with `shadow_to_opacity` and `unshaded` 2025-06-06 16:29:22 -05:00
storage Fix global shader texture uniform 2025-06-13 13:24:38 +08:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
rasterizer_canvas_gles3.cpp Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rasterizer_canvas_gles3.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp Merge pull request #80710 from apples/7174-apples-stencil 2025-06-12 01:15:35 +02:00
rasterizer_gles3.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
rasterizer_scene_gles3.cpp Always send lights to sky shader if using sun scatter 2025-06-24 14:24:49 -07:00
rasterizer_scene_gles3.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_gles3.cpp Remove `OAHashMap`, in favour of `AHashMap`. 2025-05-31 15:50:10 +02:00
shader_gles3.h Remove `OAHashMap`, in favour of `AHashMap`. 2025-05-31 15:50:10 +02:00