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godot/editor/gui
kit 9a2ffd74d3 Update Add Scene button after TabBar resizes 2024-06-06 14:59:15 -04:00
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editor_bottom_panel.cpp [Scene] Add `SceneStringNames::panel` 2024-05-30 22:54:50 +02:00
editor_bottom_panel.h
editor_dir_dialog.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_dir_dialog.h
editor_file_dialog.cpp [Scene] Add `SceneStringNames::id_pressed` 2024-05-30 22:54:04 +02:00
editor_file_dialog.h Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
editor_object_selector.cpp [Scene] Add `SceneStringNames::id_pressed` 2024-05-30 22:54:04 +02:00
editor_object_selector.h
editor_run_bar.cpp [Scene] Add `SceneStringNames::panel` 2024-05-30 22:54:50 +02:00
editor_run_bar.h
editor_scene_tabs.cpp Update Add Scene button after TabBar resizes 2024-06-06 14:59:15 -04:00
editor_scene_tabs.h
editor_spin_slider.cpp Use `CoreStringNames::normal` in more places 2024-05-30 22:57:54 +02:00
editor_spin_slider.h
editor_title_bar.cpp
editor_title_bar.h
editor_toaster.cpp Merge pull request #92426 from RandomShaper/fix_ed_toast_mt 2024-06-03 11:20:50 +02:00
editor_toaster.h
editor_validation_panel.cpp
editor_validation_panel.h
editor_zoom_widget.cpp Use `CoreStringNames::normal` in more places 2024-05-30 22:57:54 +02:00
editor_zoom_widget.h
scene_tree_editor.cpp Fix some incorrect uses of `String` over `StringName` 2024-06-03 13:42:31 +02:00
scene_tree_editor.h