mirror of https://github.com/godotengine/godot
This is an initial implementation using the same single-pass approach as the RenderingDevice. |
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|---|---|---|
| .. | ||
| SCsub | ||
| canvas.glsl | ||
| canvas_shadow.glsl | ||
| canvas_uniforms_inc.glsl | ||
| copy.glsl | ||
| cube_to_dp.glsl | ||
| cubemap_filter.glsl | ||
| effect_blur.glsl | ||
| lens_distorted.glsl | ||
| scene.glsl | ||
| sky.glsl | ||
| stdlib_inc.glsl | ||
| tonemap.glsl | ||
| tonemap_inc.glsl | ||