mirror of https://github.com/godotengine/godot
* Adds `indent(str)` to `String`:
* Indent the (multiline) string with the given indentation.
* This method is added in order to keep the translated XML correctly
indented.
* Moves the loading of tool/doc translation into
`editor/editor_translation.{h,cpp}`.
* This will be used from both `EditorSettings` and the doc tool from
`main`.
* Makes use of doc translation when generating XML class references, and
setup the translation locale based on `-l LOCALE` CLI parameter.
The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
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|---|---|---|
| .. | ||
| SCsub | ||
| node_path.cpp | ||
| node_path.h | ||
| optimized_translation.cpp | ||
| optimized_translation.h | ||
| print_string.cpp | ||
| print_string.h | ||
| string_buffer.h | ||
| string_builder.cpp | ||
| string_builder.h | ||
| string_name.cpp | ||
| string_name.h | ||
| translation.cpp | ||
| translation.h | ||
| translation_po.cpp | ||
| translation_po.h | ||
| ucaps.h | ||
| ustring.cpp | ||
| ustring.h | ||