mirror of https://github.com/godotengine/godot
When the C# bindings generator finds a type without meta assume the type refers to the 64-bit version of the type: - `float` is converted to `double` - `int` is converted to `long` |
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|---|---|---|
| .. | ||
| CharacterBody2D | ||
| CharacterBody3D | ||
| EditorPlugin | ||
| EditorScenePostImport | ||
| EditorScript | ||
| Node | ||
| Object | ||
| VisualShaderNodeCustom | ||
| SCsub | ||