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Godot Engine – Multi-platform 2D and 3D game engine
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Pedro J. Estébanez e477fa2bd2 Change AnimationPlayer looping logic
So now it can seek to the actual values at time=length when instructed to seek to time=N*length.

That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints.

As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue.
2017-11-13 12:49:31 +01:00
core Merge pull request #12867 from eska014/html5-http 2017-11-13 08:32:32 +01:00
doc classref: Sync with current source 2017-11-13 09:25:53 +01:00
drivers remove half_texpixel in canvas since no longer used 2017-11-12 08:29:28 -03:00
editor Fixed View plane local rotation. 2017-11-13 09:15:41 +01:00
main Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
misc Convert DOS line endings to Unix line endings 2017-11-05 11:37:59 +01:00
modules Merge pull request #12627 from Goutte/feat-support-tau 2017-11-12 21:11:39 +01:00
platform Merge pull request #12867 from eska014/html5-http 2017-11-13 08:32:32 +01:00
scene Change AnimationPlayer looping logic 2017-11-13 12:49:31 +01:00
servers classref: Sync with current source 2017-11-13 09:25:53 +01:00
thirdparty UWP: Update to build with Windows SDK 10.16229.0 2017-11-09 16:06:44 -02:00
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.travis.yml Travis: Simplify matrix, disable iphone and add X11 tools=no/clang 2017-10-27 19:56:37 +02:00
AUTHORS.md Update AUTHORS and DONORS with current data 2017-10-23 08:40:59 +02:00
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LICENSE.txt Fixed GitHub detection of license in LICENSE.txt file. 2017-10-31 11:42:31 +01:00
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README.md Add screenshot to the README 2017-10-31 10:15:36 +01:00
SConstruct Remove leading newline in SConstruct 2017-11-13 02:04:18 -02:00
compat.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
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methods.py -Modules can now add custom version info (added it for Mono) 2017-11-01 23:13:27 -03:00
version.py -Modules can now add custom version info (added it for Mono) 2017-11-01 23:13:27 -03:00

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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