1
0
Fork 0
godot/servers/rendering
Juan Manuel Costello 5dc25db6da Fix lightmap dynamic objects with physical lights 2025-07-17 20:58:03 -03:00
..
dummy Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
environment
renderer_rd Fix lightmap dynamic objects with physical lights 2025-07-17 20:58:03 -03:00
storage Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
SCsub
instance_uniforms.cpp
instance_uniforms.h
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision 2025-07-08 13:38:36 +02:00
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device.compat.inc Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device.cpp RenderingDevice: Add `uniform_type` check to avoid crash 2025-07-13 10:27:16 +08:00
rendering_device.h Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h Apple: Use image atomic operations on supported Apple hardware 2025-07-05 05:59:00 +10:00
rendering_device_driver.cpp
rendering_device_driver.h
rendering_device_graph.cpp
rendering_device_graph.h
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h
rendering_server_constants.h
rendering_server_default.cpp
rendering_server_default.h
rendering_server_globals.cpp
rendering_server_globals.h
rendering_shader_container.cpp
rendering_shader_container.h
rendering_shader_library.h
shader_compiler.cpp
shader_compiler.h
shader_include_db.cpp
shader_include_db.h
shader_language.cpp Fix shader function overloads with incorrect order 2025-07-05 09:50:55 +03:00
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Fix a few improper memory accesses in the clustered forward vertex shader 2025-06-22 23:41:03 -07:00
shader_types.h
shader_warnings.cpp Mark GDScript and shader warnings for translation 2025-06-24 23:11:56 +02:00
shader_warnings.h