mirror of https://github.com/godotengine/godot
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<> |
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| .. | ||
| debug_adapter | ||
| SCsub | ||
| editor_debugger_inspector.cpp | ||
| editor_debugger_inspector.h | ||
| editor_debugger_node.cpp | ||
| editor_debugger_node.h | ||
| editor_debugger_server.cpp | ||
| editor_debugger_server.h | ||
| editor_debugger_tree.cpp | ||
| editor_debugger_tree.h | ||
| editor_network_profiler.cpp | ||
| editor_network_profiler.h | ||
| editor_performance_profiler.cpp | ||
| editor_performance_profiler.h | ||
| editor_profiler.cpp | ||
| editor_profiler.h | ||
| editor_visual_profiler.cpp | ||
| editor_visual_profiler.h | ||
| script_editor_debugger.cpp | ||
| script_editor_debugger.h | ||