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godot/platform/server
Juan Linietsky d4d470bc97 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2019-12-12 10:05:14 +01:00
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SCsub Remove unused imports 2019-04-06 18:05:05 +02:00
detect.py Added Thread Sanitizer 2019-08-07 12:01:14 +02:00
godot_server.cpp
logo.png
os_server.cpp iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
os_server.h Texture refactor 2019-12-12 10:05:14 +01:00
platform_config.h