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godot/scene
Thaddeus Crews e717440dbe
Merge pull request #106446 from zeux/simp-colors
Use vertex colors (if present) as attributes during simplification
2025-05-15 14:53:25 -05:00
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2d Merge pull request #96611 from Dynamic-Pistol/master 2025-05-13 16:22:25 -05:00
3d Merge pull request #105465 from passivestar/lightmap-missing-nodes 2025-05-09 11:29:26 -05:00
animation Merge pull request #104419 from Ryan-000/fix_animation_mixer_errors 2025-05-13 01:04:33 +02:00
audio Base accessibility API. 2025-04-08 20:14:28 +03:00
debugger Merge pull request #105034 from YeldhamDev/fix_remote_error 2025-05-08 07:19:35 -05:00
gui Merge pull request #89556 from smntic/single-char 2025-05-15 14:53:24 -05:00
main Core: Convert `Pair`/`KeyValue` to `constexpr` 2025-05-15 10:37:41 -05:00
resources Use vertex colors (if present) as attributes during simplification 2025-05-15 21:48:12 +03:00
theme Skip default font loading if Brotli is disabled. 2025-05-14 13:52:10 +03:00
SCsub
property_list_helper.cpp
property_list_helper.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
property_utils.cpp Validate custom type script before loading it 2025-03-02 14:55:30 +01:00
property_utils.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Remove registration of deprecated classes 2025-05-05 20:16:50 +02:00
register_scene_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
scene_string_names.h Always use `String` as `StringName` backing internally. 2025-04-23 14:57:03 +02:00