mirror of https://github.com/godotengine/godot
It can be enabled in the Project Settings (`rendering/quality/filters/use_debanding`). It's disabled by default as it has a small performance impact and can make PNG screenshots much larger (due to how dithering works). As a result, it should be enabled only when banding is noticeable enough. Since debanding requires a HDR viewport to work, it's only supported in the GLES3 backend. |
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| .. | ||
| SCsub | ||
| rasterizer_dummy.h | ||
| texture_loader_dummy.cpp | ||
| texture_loader_dummy.h | ||