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godot/platform/javascript
Fabio Alessandrelli acb748e66f
Merge pull request #52973 from selgesel/patch2
[3.x] Release pressed events when the window is blurred on HTML5 platform
2021-09-29 13:11:56 +02:00
..
api [HTML5] Fix JS build without eval. 2021-06-17 12:47:55 +02:00
export [HTML5] Add option to focus canvas on start. 2021-06-29 14:02:23 +02:00
js HTML5: Fix minification error with Emscripten 1.39.9 2021-09-29 10:54:01 +02:00
.eslintrc.engine.js
.eslintrc.js HTML5: Fix minification error with Emscripten 1.39.9 2021-09-29 10:54:01 +02:00
.eslintrc.libs.js
README.md Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-21 17:14:59 +02:00
SCsub
audio_driver_javascript.cpp [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-20 14:53:27 +02:00
audio_driver_javascript.h [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-20 14:53:27 +02:00
detect.py [HTML5] Raise default initial memory to 32 MiB. 2021-07-13 17:03:44 +02:00
dom_keys.inc
emscripten_helpers.py HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@ 2021-09-21 17:14:58 +02:00
godot_audio.h [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-20 14:53:27 +02:00
godot_js.h [HTML5] Fix some JS library signature. 2021-06-17 12:47:54 +02:00
http_client.h.inc
http_client_javascript.cpp
javascript_main.cpp
javascript_runtime.cpp
javascript_singleton.cpp [HTML5] Fix JavaScript string parsing with new interface. 2021-07-13 10:20:02 +02:00
logo.png
os_javascript.cpp [3.x] Release pressed events when the window is blurred on HTML5 platform 2021-09-23 16:44:03 +03:00
os_javascript.h [3.x] Release pressed events when the window is blurred on HTML5 platform 2021-09-23 16:44:03 +03:00
package-lock.json [HTML5] Update eslint and jsdoc dependencies. 2021-06-17 12:47:55 +02:00
package.json [HTML5] Update eslint and jsdoc dependencies. 2021-06-17 12:47:55 +02:00
platform_config.h
run_icon.png

README.md

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.