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godot/core/input
Rémi Verschelde 40c5b2110e
Merge pull request #112995 from zedzee37/touch_window_fix
Fix emulated touch events using the incorrect window ID
2025-12-09 17:16:54 +01:00
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default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL community repo 2025-06-25 12:42:43 +02:00
godotcontrollerdb.txt Android: Improve D-pad support for Default Android Gamepad. 2025-11-15 00:47:05 +11:00
input.compat.inc
input.cpp Merge pull request #112995 from zedzee37/touch_window_fix 2025-12-09 17:16:54 +01:00
input.h Synchronize the names for `RequiredParam<T>` arguments in header files 2025-12-03 04:14:52 -06:00
input_builders.py
input_enums.h
input_event.cpp Do not show `Physical` in the special key names. 2025-12-04 11:30:57 +02:00
input_event.h Use `RequiredParam`/`RequiredResult` in some high value places 2025-12-02 10:44:12 -06:00
input_event_codec.cpp Fix assertions related to buffer overruns in input_event_codec.cpp 2025-11-21 22:55:52 +01:00
input_event_codec.h
input_map.compat.inc
input_map.cpp Use `RequiredParam`/`RequiredResult` in some high value places 2025-12-02 10:44:12 -06:00
input_map.h Synchronize the names for `RequiredParam<T>` arguments in header files 2025-12-03 04:14:52 -06:00
shortcut.cpp Rework FileDialog shortcuts 2025-10-11 14:37:40 +02:00
shortcut.h Rework FileDialog shortcuts 2025-10-11 14:37:40 +02:00