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godot/scene/2d
kleonc 944bd82d45 Fix TileMapLayer transformations for Node2D scene tiles 2025-11-15 00:39:34 +01:00
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navigation Move server files into their subfolders 2025-09-30 19:39:39 -07:00
physics Move server files into their subfolders 2025-09-30 19:39:39 -07:00
SCsub
animated_sprite_2d.cpp Add ability to copy and paste animations in SpriteFrames 2025-10-28 23:00:55 +03:30
animated_sprite_2d.h
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.compat.inc
audio_stream_player_2d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
audio_stream_player_2d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Merge pull request #111651 from zuedev/zuedev/issue-111587 2025-11-01 19:05:24 +01:00
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp Optimize scene tree groups 2025-07-11 10:57:04 -05:00
canvas_modulate.h
cpu_particles_2d.compat.inc
cpu_particles_2d.cpp Merge pull request #94929 from StamesJames/emission-shape-ring-for-2d 2025-11-10 08:20:16 -06:00
cpu_particles_2d.h Merge pull request #94929 from StamesJames/emission-shape-ring-for-2d 2025-11-10 08:20:16 -06:00
gpu_particles_2d.compat.inc
gpu_particles_2d.cpp Merge pull request #94929 from StamesJames/emission-shape-ring-for-2d 2025-11-10 08:20:16 -06:00
gpu_particles_2d.h
light_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
light_2d.h
light_occluder_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
light_occluder_2d.h
line_2d.cpp
line_2d.h Remove extraneous includes from `texture.h`. 2025-10-10 18:39:16 +02:00
line_builder.cpp
line_builder.h
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
mesh_instance_2d.h Fix some compilation errors 2025-10-14 05:54:58 +08:00
multimesh_instance_2d.cpp Merge pull request #107666 from Sch1nken/add-physics-interpolation-multimesh2d 2025-10-03 12:01:07 -05:00
multimesh_instance_2d.h Added multimesh physics interpolation for 2D transforms (MultiMeshInstance2D) 2025-06-18 16:04:51 +02:00
node_2d.cpp Allow to use sliders for integers in `EditorSpinSlider` 2025-09-22 11:23:15 -03:00
node_2d.h Use `AncestralClass` to speed up Object::cast_to when possible. 2025-09-22 13:21:51 +02:00
parallax_2d.cpp
parallax_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
path_2d.h
polygon_2d.cpp Apply viewport oversampling to Polygon2D. 2025-11-03 22:34:40 +02:00
polygon_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
skeleton_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
skeleton_2d.h
sprite_2d.cpp Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default 2025-06-16 20:03:49 +08:00
sprite_2d.h
tile_map.compat.inc
tile_map.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
tile_map.h
tile_map_layer.cpp Fix TileMapLayer transformations for Node2D scene tiles 2025-11-15 00:39:34 +01:00
tile_map_layer.h Fix TileMapLayer transformations for Node2D scene tiles 2025-11-15 00:39:34 +01:00
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h