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godot/modules/gltf/editor
Rémi Verschelde c455d81c4c
Merge pull request #107352 from aaronfranke/blend-fbx-naming-version
Implement naming version system for FBX and Blend importers like glTF
2025-06-11 11:20:21 +02:00
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editor_import_blend_runner.cpp Do not use Dictionary::keys() for Dictionary iteration. 2025-04-05 18:42:13 +08:00
editor_import_blend_runner.h Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
editor_scene_exporter_gltf_plugin.cpp Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
editor_scene_exporter_gltf_plugin.h Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
editor_scene_exporter_gltf_settings.cpp Merge pull request #93722 from aaronfranke/gltf-khr-node-visibility 2025-04-24 17:18:51 -05:00
editor_scene_exporter_gltf_settings.h Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
editor_scene_importer_blend.cpp Merge pull request #107352 from aaronfranke/blend-fbx-naming-version 2025-06-11 11:20:21 +02:00
editor_scene_importer_blend.h Merge pull request #107352 from aaronfranke/blend-fbx-naming-version 2025-06-11 11:20:21 +02:00
editor_scene_importer_gltf.cpp GLTF: Don't collapse non-joint leaf nodes when importing skeletons 2025-06-08 14:47:37 -07:00
editor_scene_importer_gltf.h Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00