1
0
Fork 0
godot/servers/rendering/renderer_rd
reduz d3b49c416a Refactor GLSL shader compilation
-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process().
2021-04-14 11:37:52 -03:00
..
forward_clustered Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shaders Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp
effects_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
renderer_compositor_rd.h Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_gi_rd.cpp Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
renderer_scene_gi_rd.h Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
renderer_scene_render_rd.cpp Remove low_end option from renderer, being replaced by separate implementation 2021-04-09 22:04:56 +10:00
renderer_scene_render_rd.h Remove low_end option from renderer, being replaced by separate implementation 2021-04-09 22:04:56 +10:00
renderer_scene_sky_rd.cpp Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
renderer_scene_sky_rd.h
renderer_storage_rd.cpp Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
renderer_storage_rd.h Style: Apply clang-tidy's `modernize-use-default-member-init` 2021-04-05 13:37:27 +02:00
shader_compiler_rd.cpp Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_compiler_rd.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_rd.cpp Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_rd.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00