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godot/servers/rendering/renderer_rd/shaders
Rémi Verschelde 0bccb0abd1 Merge pull request #102497 from BlueCube3310/mesh-uv-render-compressed-fix
Fix rendering material when UV2 is compressed
2025-02-07 01:40:02 +01:00
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effects Optimize AgX tonemapper's handling of negative values 2025-01-13 17:35:35 -05:00
environment Style: Enable clang-format's `InsertBraces` config 2025-01-09 16:46:51 +01:00
forward_clustered Fix rendering material when UV2 is compressed 2025-02-06 20:24:46 +01:00
forward_mobile Fix rendering material when UV2 is compressed 2025-02-06 20:24:46 +01:00
SCsub
blit.glsl
canvas.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles.glsl Fix: Mass property particle shader error 2025-01-28 21:00:26 -05:00
particles_copy.glsl
samplers_inc.glsl
scene_data_inc.glsl
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Merge pull request #102480 from DarioSamo/dont-unroll-ubershader 2025-02-07 01:39:48 +01:00
scene_forward_vertex_lights_inc.glsl
skeleton.glsl