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godot/platform/android/export
Anish Mishra 28d1dccf63
Android: Fix export and runtime logic to check if using Vulkan
Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
..
export.cpp
export.h
export_plugin.cpp
export_plugin.h
godot_plugin_config.cpp
godot_plugin_config.h
gradle_export_util.cpp
gradle_export_util.h
logo.svg
run_icon.svg