mirror of https://github.com/godotengine/godot
Add mising bits of implementation and ensure depth-prepass objects are only rendered in the transparency pass. |
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| .. | ||
| SCsub | ||
| render_forward_mobile.cpp | ||
| render_forward_mobile.h | ||
| scene_shader_forward_mobile.cpp | ||
| scene_shader_forward_mobile.h | ||