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godot/core/string
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
char_utils.h Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
locales.h Fix translation with multiple sources for the same language. 2022-01-24 18:58:16 +02:00
node_path.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
node_path.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
optimized_translation.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
optimized_translation.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
print_string.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
print_string.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_buffer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_builder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_builder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_name.cpp Improve `--debug-stringnames` to be more useful 2022-03-15 18:54:51 +01:00
string_name.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
translation.cpp [Editor] Fix "en" editor translation detection. 2022-02-18 22:15:02 +02:00
translation.h Improve locale detection. 2022-01-18 14:30:00 +02:00
translation_po.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
translation_po.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ucaps.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ustring.cpp Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
ustring.h String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00