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godot/servers/rendering/storage
Rémi Verschelde 85e47d6fac
Merge pull request #109447 from jon1solution/ssao-in-gles3
Implement a very simple SSAO in GLES3.
2025-11-01 19:04:57 +01:00
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SCsub
camera_attributes_storage.cpp
camera_attributes_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
compositor_storage.cpp
compositor_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
environment_storage.cpp Merge pull request #109447 from jon1solution/ssao-in-gles3 2025-11-01 19:04:57 +01:00
environment_storage.h Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 -07:00
light_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
material_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
mesh_storage.cpp FTI - Add `multimesh_instances_reset_physics_interpolation()` 2025-10-08 16:17:18 +01:00
mesh_storage.h FTI - Add `multimesh_instances_reset_physics_interpolation()` 2025-10-08 16:17:18 +01:00
particles_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
render_data.cpp
render_data.h
render_scene_buffers.cpp
render_scene_buffers.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
render_scene_data.cpp
render_scene_data.h
texture_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
utilities.cpp
utilities.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
variant_converters.h