mirror of https://github.com/godotengine/godot
This is accomplished through the addition of a GLAD GLX loader in the `thirdparty` directory. This is another step towards a nice Wayland/X11 interoperation. |
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|---|---|---|
| .. | ||
| SCsub | ||
| detect_prime_x11.cpp | ||
| detect_prime_x11.h | ||
| display_server_x11.cpp | ||
| display_server_x11.h | ||
| gl_manager_x11.cpp | ||
| gl_manager_x11.h | ||
| key_mapping_x11.cpp | ||
| key_mapping_x11.h | ||
| vulkan_context_x11.cpp | ||
| vulkan_context_x11.h | ||