mirror of https://github.com/godotengine/godot
This allows Apple platforms to override the default stack size of a thread in the WorkerThreadPool, which is 512KiB by default. This must be increased, as SPIRV-Cross, used by the Metal driver, can use deeply nested stacks, as can debug builds. |
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| .. | ||
| SCsub | ||
| joypad_apple.h | ||
| joypad_apple.mm | ||
| thread_apple.cpp | ||
| thread_apple.h | ||