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godot/drivers/apple
Stuart Carnie 8c8d6de3e7 Apple: Add pthread implementation of `Thread` class
This allows Apple platforms to override the default stack size of
a thread in the WorkerThreadPool, which is 512KiB by default.

This must be increased, as SPIRV-Cross, used by the Metal driver, can
use deeply nested stacks, as can debug builds.
2025-04-10 09:35:40 +10:00
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SCsub Apple: Add pthread implementation of `Thread` class 2025-04-10 09:35:40 +10:00
joypad_apple.h Fix Apple's incorrect mapping of Joy-Con (L) and Joy-Con (R) face buttons 2025-03-28 07:28:42 -07:00
joypad_apple.mm fix: use productCategory instead of vendorName for joy name on macos 2025-04-01 22:35:09 +02:00
thread_apple.cpp Apple: Add pthread implementation of `Thread` class 2025-04-10 09:35:40 +10:00
thread_apple.h Apple: Add pthread implementation of `Thread` class 2025-04-10 09:35:40 +10:00