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godot/servers/rendering/renderer_rd/forward_clustered
Skyth f6298405f3 Fix radiance/reflection fallback texture types. 2025-12-03 16:15:56 +03:00
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render_forward_clustered.cpp Fix radiance/reflection fallback texture types. 2025-12-03 16:15:56 +03:00
render_forward_clustered.h Add Persistent Buffers 2025-10-24 08:16:19 +11:00
scene_shader_forward_clustered.cpp Implement point size emulation in the forward shader for D3D12. 2025-12-02 17:36:31 +03:00
scene_shader_forward_clustered.h Implement point size emulation in the forward shader for D3D12. 2025-12-02 17:36:31 +03:00