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godot/platform/windows
Hugo Locurcio ce56743aa1
Improve platform-specific READMEs to add useful links
This also adds READMEs for all platforms.
2022-08-25 17:50:53 +02:00
..
export Refactor the export checking logic to improve separation of concerns 2022-08-14 09:12:04 -07:00
README.md Improve platform-specific READMEs to add useful links 2022-08-25 17:50:53 +02:00
SCsub
crash_handler_windows.cpp
crash_handler_windows.h
detect.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
display_server_windows.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
display_server_windows.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
gl_manager_windows.cpp
gl_manager_windows.h
godot.ico
godot.natvis Visual Studio Natvis file works for Variant again 2022-07-31 07:59:19 -04:00
godot_res.rc
godot_windows.cpp
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp
os_windows.h
platform_config.h
platform_windows_builders.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
tts_windows.cpp
tts_windows.h
vulkan_context_win.cpp
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h

README.md

Windows platform port

This folder contains the C++ and JavaScript code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation