mirror of https://github.com/godotengine/godot
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes. - Unify IME behaviour, add inline composition string display on Windows and X11. - Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events. - Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS. - Add support for media key handling on macOS. Co-authored-by: Raul Santos <raulsntos@gmail.com> |
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|---|---|---|
| .. | ||
| api | ||
| export | ||
| README.md | ||
| SCsub | ||
| app_delegate.h | ||
| app_delegate.mm | ||
| detect.py | ||
| device_metrics.h | ||
| device_metrics.m | ||
| display_layer.h | ||
| display_layer.mm | ||
| display_server_ios.h | ||
| display_server_ios.mm | ||
| godot_app_delegate.h | ||
| godot_app_delegate.m | ||
| godot_ios.mm | ||
| godot_view.h | ||
| godot_view.mm | ||
| godot_view_gesture_recognizer.h | ||
| godot_view_gesture_recognizer.mm | ||
| godot_view_renderer.h | ||
| godot_view_renderer.mm | ||
| ios.h | ||
| ios.mm | ||
| joypad_ios.h | ||
| joypad_ios.mm | ||
| key_mapping_ios.h | ||
| key_mapping_ios.mm | ||
| keyboard_input_view.h | ||
| keyboard_input_view.mm | ||
| logo.svg | ||
| main.m | ||
| os_ios.h | ||
| os_ios.mm | ||
| platform_config.h | ||
| tts_ios.h | ||
| tts_ios.mm | ||
| view_controller.h | ||
| view_controller.mm | ||
| vulkan_context_ios.h | ||
| vulkan_context_ios.mm | ||
README.md
iOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.
See also misc/dist/ios_xcode folder for the Xcode
project template used for packaging the iOS export templates.
Documentation
- Compiling for iOS
- Instructions on building this platform port from source.
- Exporting for iOS
- Instructions on using the compiled export templates to export a project.