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Code
da84489b27
godot
/
servers
/
rendering
History
Rémi Verschelde
4943b6e6b3
Merge pull request
#84451
from ShirenY/FixSkeletonMeshCulling
...
Transform mesh's AABB to skeleton's space when calculating mesh's bounds
2023-12-12 00:16:51 +01:00
..
dummy
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-16 13:34:34 +11:00
environment
…
renderer_rd
Merge pull request
#84451
from ShirenY/FixSkeletonMeshCulling
2023-12-12 00:16:51 +01:00
storage
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-16 13:34:34 +11:00
SCsub
…
renderer_canvas_cull.cpp
Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
2023-12-09 11:41:15 +08:00
renderer_canvas_cull.h
Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
2023-12-09 11:41:15 +08:00
renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
Directional 2 Split Shadow Stabilization Fix
2023-10-07 17:55:26 +02:00
renderer_scene_cull.h
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
renderer_scene_render.h
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renderer_viewport.cpp
Merge pull request
#84637
from clayjohn/RD-sampler-bias
2023-12-08 15:23:18 +01:00
renderer_viewport.h
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rendering_device.compat.inc
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rendering_device.cpp
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rendering_device.h
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rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_method.cpp
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rendering_method.h
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rendering_server_default.cpp
Add thread guard for force_draw and update relared doc
2023-11-10 18:57:31 +08:00
rendering_server_default.h
Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
2023-12-09 11:41:15 +08:00
rendering_server_globals.cpp
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rendering_server_globals.h
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shader_compiler.cpp
Fix int to uint implicit cast error when use uniform mat in gles3
2023-10-27 10:46:52 +08:00
shader_compiler.h
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shader_language.cpp
Fix assign with swizzle in shader not doing varying validation check
2023-10-23 17:52:50 +08:00
shader_language.h
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shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
Make AMOUNT_RATIO constant in the shader language specification.
2023-11-19 14:36:26 +01:00
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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