mirror of https://github.com/godotengine/godot
Adds fixed timestep interpolation to the visual server. Switchable on and off with project setting. This version does not add new API for set_transform etc, when nodes have the interpolated flag set they will always use interpolation. |
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| .. | ||
| tests | ||
| SCsub | ||
| app_icon.png | ||
| default_controller_mappings.h | ||
| gamecontrollerdb.txt | ||
| godotcontrollerdb.txt | ||
| input_default.cpp | ||
| input_default.h | ||
| main.cpp | ||
| main.h | ||
| main_builders.py | ||
| main_timer_sync.cpp | ||
| main_timer_sync.h | ||
| performance.cpp | ||
| performance.h | ||
| splash.png | ||