mirror of https://github.com/godotengine/godot
Quick fix for #82585.
A better fix requires refactoring the way we detect the compiler version
to make it more reliable, and get a consistent output. But I prefer to
keep changes minimal for 3.x branches at this point.
(cherry picked from commit
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| android | ||
| iphone | ||
| javascript | ||
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| server | ||
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| windows | ||
| x11 | ||
| SCsub | ||
| register_platform_apis.h | ||