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Code
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godot
/
modules
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bullet
History
Rafał Mikrut
e53e1c566a
Fix some crashes and using null pointers
2019-10-28 08:07:29 +01:00
..
doc_classes
…
SCsub
…
area_bullet.cpp
…
area_bullet.h
…
btRayShape.cpp
…
btRayShape.h
Fix some crashes and using null pointers
2019-10-28 08:07:29 +01:00
bullet_physics_server.cpp
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
2019-08-12 10:15:54 +02:00
bullet_physics_server.h
…
bullet_types_converter.cpp
…
bullet_types_converter.h
…
bullet_utilities.h
…
collision_object_bullet.cpp
…
collision_object_bullet.h
Fixed RigidBody stuttering when changing collision layer/mask
2019-10-08 14:40:24 +02:00
cone_twist_joint_bullet.cpp
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
2019-08-12 10:15:54 +02:00
cone_twist_joint_bullet.h
…
config.py
…
constraint_bullet.cpp
…
constraint_bullet.h
…
generic_6dof_joint_bullet.cpp
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
2019-08-12 10:15:54 +02:00
generic_6dof_joint_bullet.h
…
godot_collision_configuration.cpp
…
godot_collision_configuration.h
…
godot_collision_dispatcher.cpp
…
godot_collision_dispatcher.h
…
godot_motion_state.h
…
godot_ray_world_algorithm.cpp
…
godot_ray_world_algorithm.h
…
godot_result_callbacks.cpp
…
godot_result_callbacks.h
…
hinge_joint_bullet.cpp
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
2019-08-12 10:15:54 +02:00
hinge_joint_bullet.h
…
joint_bullet.cpp
…
joint_bullet.h
…
pin_joint_bullet.cpp
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
2019-08-12 10:15:54 +02:00
pin_joint_bullet.h
…
register_types.cpp
…
register_types.h
…
rid_bullet.h
…
rigid_body_bullet.cpp
Fix some crashes and using null pointers
2019-10-28 08:07:29 +01:00
rigid_body_bullet.h
Fix some crashes and using null pointers
2019-10-28 08:07:29 +01:00
shape_bullet.cpp
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
2019-08-12 10:15:54 +02:00
shape_bullet.h
…
shape_owner_bullet.cpp
…
shape_owner_bullet.h
…
slider_joint_bullet.cpp
…
slider_joint_bullet.h
…
soft_body_bullet.cpp
…
soft_body_bullet.h
…
space_bullet.cpp
Fixed RigidBody stuttering when changing collision layer/mask
2019-10-08 14:40:24 +02:00
space_bullet.h
Fixed KinematicCollision.get_local_shape() - the local shape id was never set during move_and_collide()
2019-08-07 12:32:32 +02:00