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godot/drivers
jfons ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
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alsa
alsamidi
coreaudio [macOS / iOS] Fix text-to-speech build with older macOS / iOS SDK. 2022-05-10 21:11:34 +03:00
coremidi [macOS / iOS] Fix text-to-speech build with older macOS / iOS SDK. 2022-05-10 21:11:34 +03:00
gl_context
gles3 Initial TAA implementation 2022-06-07 13:14:44 +02:00
png Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
pulseaudio Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
spirv-reflect
unix Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
vulkan Add a new HashSet template 2022-05-20 22:40:38 +02:00
wasapi
windows
winmidi
xaudio2
SCsub
register_driver_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_driver_types.h