mirror of https://github.com/godotengine/godot
- Increase the default non-volumetric fog density to 0.01 to make adjustments more visible. - Use a less saturated non-volumetric fog color by default (a mix of the sky and horizon colors of the new default ProceduralSkyMaterial). - Set Volumetric Fog Gi Inject to 1.0 by default. Injecting GI results in more realistic appearance of volumetric fog, at a very low performance cost. |
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| .. | ||
| SCsub | ||
| environment_storage.cpp | ||
| environment_storage.h | ||
| light_storage.h | ||
| material_storage.h | ||
| mesh_storage.h | ||
| particles_storage.h | ||
| texture_storage.h | ||
| utilities.cpp | ||
| utilities.h | ||