mirror of https://github.com/godotengine/godot
This is consistent with the BaseMaterial3D filtering options. It can be used for high-quality pixel art textures that remain sharp when viewed at oblique angles, but prevents them from becoming grainy thanks to mipmaps. |
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| .. | ||
| SCsub | ||
| render_forward_mobile.cpp | ||
| render_forward_mobile.h | ||
| scene_shader_forward_mobile.cpp | ||
| scene_shader_forward_mobile.h | ||