mirror of https://github.com/godotengine/godot
this commit implements just enough of dummy mesh_storage so collision shapes are still generated in the headless mode implementation was inspired by rasterizer_dummy.h from Godot3 |
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| .. | ||
| SCsub | ||
| light_storage.h | ||
| material_storage.h | ||
| mesh_storage.h | ||
| particles_storage.h | ||
| texture_storage.cpp | ||
| texture_storage.h | ||
| utilities.h | ||