mirror of https://github.com/godotengine/godot
32 lines
693 B
C++
32 lines
693 B
C++
#include <algorithm>
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#include <vector>
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#include "Debug.hpp"
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static std::vector<DebugLog::Callback*> s_callbacks;
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void DebugLog::Message( const char* msg )
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{
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for( auto it = s_callbacks.begin(); it != s_callbacks.end(); ++it )
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{
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(*it)->OnDebugMessage( msg );
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}
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}
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void DebugLog::AddCallback( Callback* c )
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{
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const auto it = std::find( s_callbacks.begin(), s_callbacks.end(), c );
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if( it == s_callbacks.end() )
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{
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s_callbacks.push_back( c );
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}
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}
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void DebugLog::RemoveCallback( Callback* c )
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{
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const auto it = std::find( s_callbacks.begin(), s_callbacks.end(), c );
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if( it != s_callbacks.end() )
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{
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s_callbacks.erase( it );
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}
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}
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