1
0
Fork 0
godot/thirdparty/etcpak/Debug.cpp

32 lines
693 B
C++

#include <algorithm>
#include <vector>
#include "Debug.hpp"
static std::vector<DebugLog::Callback*> s_callbacks;
void DebugLog::Message( const char* msg )
{
for( auto it = s_callbacks.begin(); it != s_callbacks.end(); ++it )
{
(*it)->OnDebugMessage( msg );
}
}
void DebugLog::AddCallback( Callback* c )
{
const auto it = std::find( s_callbacks.begin(), s_callbacks.end(), c );
if( it == s_callbacks.end() )
{
s_callbacks.push_back( c );
}
}
void DebugLog::RemoveCallback( Callback* c )
{
const auto it = std::find( s_callbacks.begin(), s_callbacks.end(), c );
if( it != s_callbacks.end() )
{
s_callbacks.erase( it );
}
}