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godot/thirdparty/etcpak/BlockData.hpp

57 lines
1.2 KiB
C++

#ifndef __BLOCKDATA_HPP__
#define __BLOCKDATA_HPP__
#include <condition_variable>
#include <future>
#include <memory>
#include <mutex>
#include <stdint.h>
#include <stdio.h>
#include <vector>
#include "Bitmap.hpp"
#include "ForceInline.hpp"
#include "Vector.hpp"
class BlockData
{
public:
enum Type
{
Etc1,
Etc2_RGB,
Etc2_RGBA,
Dxt1,
Dxt5
};
BlockData( const char* fn );
BlockData( const char* fn, const v2i& size, bool mipmap, Type type );
BlockData( const v2i& size, bool mipmap, Type type );
~BlockData();
BitmapPtr Decode();
void Process( const uint32_t* src, uint32_t blocks, size_t offset, size_t width, Channels type, bool dither );
void ProcessRGBA( const uint32_t* src, uint32_t blocks, size_t offset, size_t width );
const v2i& Size() const { return m_size; }
private:
etcpak_no_inline BitmapPtr DecodeRGB();
etcpak_no_inline BitmapPtr DecodeRGBA();
etcpak_no_inline BitmapPtr DecodeDxt1();
etcpak_no_inline BitmapPtr DecodeDxt5();
uint8_t* m_data;
v2i m_size;
size_t m_dataOffset;
FILE* m_file;
size_t m_maplen;
Type m_type;
};
typedef std::shared_ptr<BlockData> BlockDataPtr;
#endif