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godot/servers/rendering/renderer_rd/storage_rd
clayjohn 305216f558 Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
Properly pair and unpair instances based on cull mask to avoid any unnecessary processing and to ensure that changing the cull_mask and layer_mask actually updates culling behavior
2025-05-08 21:39:12 -07:00
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forward_id_storage.cpp
forward_id_storage.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
light_storage.cpp Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2025-05-08 21:39:12 -07:00
light_storage.h
material_storage.cpp Add `GLOBAL_GET` cached macros. 2025-04-30 15:08:50 +01:00
material_storage.h
mesh_storage.cpp Add Meshes to the Video RAM Profiler 2025-04-23 18:26:56 -04:00
mesh_storage.h Add Meshes to the Video RAM Profiler 2025-04-23 18:26:56 -04:00
particles_storage.cpp Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2025-05-08 21:39:12 -07:00
particles_storage.h Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2025-05-08 21:39:12 -07:00
render_buffer_custom_data_rd.h
render_data_rd.cpp
render_data_rd.h
render_scene_buffers_rd.compat.inc
render_scene_buffers_rd.cpp Merge pull request #99768 from dsnopek/openxr-vulkan-foveated-rendering 2025-04-17 09:14:23 -05:00
render_scene_buffers_rd.h OpenXR: Use the `XR_FB_foveation_vulkan` extension to get the density map for VRS 2025-03-31 07:21:58 -05:00
render_scene_data_rd.cpp
render_scene_data_rd.h
texture_storage.cpp Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2025-05-08 21:39:12 -07:00
texture_storage.h
utilities.cpp
utilities.h