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godot/servers/rendering/renderer_rd/forward_clustered
Capry 9828c365c3 Add support for bent normals for indirect lighting and specular occlusion 2025-05-12 12:52:04 +02:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
render_forward_clustered.cpp Merge pull request #103934 from LiveTrower/dfg-lut 2025-05-09 11:29:16 -05:00
render_forward_clustered.h Replace BRDF approximation with a DFG LUT 2025-05-08 10:23:35 -06:00
scene_shader_forward_clustered.cpp Add support for bent normals for indirect lighting and specular occlusion 2025-05-12 12:52:04 +02:00
scene_shader_forward_clustered.h Add support for bent normals for indirect lighting and specular occlusion 2025-05-12 12:52:04 +02:00