..
2d
Merge pull request #105718 from aaronfranke/nav-const-caps
2025-05-06 08:38:07 -05:00
3d
Use vertex colors (if present) as attributes during simplification
2025-05-15 21:48:12 +03:00
SCsub
Pre-commit: Fix applying ruff to SCsub files
2024-12-28 10:19:46 +01:00
animated_texture.cpp
Core: Replace C math headers with C++ equivalents
2025-04-16 15:49:02 -05:00
animated_texture.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
animation.compat.inc
…
animation.cpp
Merge pull request #104386 from Repiteo/core/cpp-math
2025-04-27 19:21:22 -05:00
animation.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
animation_library.cpp
Core: Add `[[nodiscard]]` to string-like classes
2025-05-06 12:23:41 -05:00
animation_library.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
atlas_texture.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
atlas_texture.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
audio_stream_polyphonic.compat.inc
…
audio_stream_polyphonic.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
audio_stream_polyphonic.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
audio_stream_wav.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
audio_stream_wav.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
bit_map.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
bit_map.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
bone_map.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 -05:00
bone_map.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
camera_attributes.cpp
Add `GLOBAL_GET` cached macros.
2025-04-30 15:08:50 +01:00
camera_attributes.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
camera_texture.cpp
Automatically activate camera monitoring when using `CameraTexture`.
2025-04-24 00:22:44 +02:00
camera_texture.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
canvas_item_material.cpp
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
canvas_item_material.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
color_palette.cpp
…
color_palette.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
compositor.cpp
…
compositor.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
compressed_texture.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
compressed_texture.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
curve.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
curve.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
curve_texture.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
curve_texture.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
environment.cpp
Add `GLOBAL_GET` cached macros.
2025-04-30 15:08:50 +01:00
environment.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
external_texture.cpp
…
external_texture.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
font.compat.inc
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
font.cpp
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
font.h
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
gradient.cpp
Use LocalVector for Curve and Gradient
2025-01-09 14:25:21 +02:00
gradient.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
gradient_texture.cpp
Directly use segment points in Geometry2D/3D function parameters
2025-03-30 16:25:59 -07:00
gradient_texture.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
image_texture.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
image_texture.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
immediate_mesh.cpp
…
immediate_mesh.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
label_settings.cpp
Implmement stackable text effects on label type through label settings
2025-04-26 20:50:20 +08:00
label_settings.h
Implmement stackable text effects on label type through label settings
2025-04-26 20:50:20 +08:00
material.cpp
Add support for bent normals for indirect lighting and specular occlusion
2025-05-12 12:52:04 +02:00
material.h
Add support for bent normals for indirect lighting and specular occlusion
2025-05-12 12:52:04 +02:00
mesh.cpp
SCons: Add enum conversion warning
2025-04-26 12:06:20 -05:00
mesh.h
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
mesh_data_tool.compat.inc
…
mesh_data_tool.cpp
…
mesh_data_tool.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
mesh_texture.cpp
…
mesh_texture.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
multimesh.cpp
Add explicit error messages to Multimesh error functions to make errors easier to understand.
2025-02-05 23:48:01 +01:00
multimesh.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
navigation_mesh.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
navigation_mesh.h
Merge pull request #105718 from aaronfranke/nav-const-caps
2025-05-06 08:38:07 -05:00
packed_scene.cpp
Add `String::replace_char(s)` methods for performance and convenience
2025-04-10 13:08:45 +02:00
packed_scene.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
particle_process_material.cpp
Merge pull request #104386 from Repiteo/core/cpp-math
2025-04-27 19:21:22 -05:00
particle_process_material.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
physics_material.cpp
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
physics_material.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
placeholder_textures.cpp
…
placeholder_textures.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
portable_compressed_texture.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
portable_compressed_texture.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
resource_format_text.cpp
Using iterator pattern instead of List::Element *.
2025-03-28 13:29:15 +08:00
resource_format_text.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
shader.compat.inc
…
shader.cpp
Always use `String` as `StringName` backing internally.
2025-04-23 14:57:03 +02:00
shader.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
shader_include.cpp
Use `append_` instead of `parse_` for `String` methods.
2025-03-27 17:51:02 +01:00
shader_include.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
skeleton_profile.cpp
Fix cases where _get returned true erroneously
2025-04-25 19:06:09 +02:00
skeleton_profile.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
sky.cpp
…
sky.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
sprite_frames.cpp
…
sprite_frames.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
style_box.cpp
…
style_box.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
style_box_flat.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
style_box_flat.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
style_box_line.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
style_box_line.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
style_box_texture.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
style_box_texture.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
surface_tool.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
surface_tool.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
svg_texture.cpp
Add type hint to SVGTexture dictionary
2025-05-05 02:09:34 -07:00
svg_texture.h
Add `SVGTexture` importer.
2025-04-24 08:15:53 +03:00
syntax_highlighter.cpp
Add missing dictionary and array type hints
2025-05-06 12:35:19 -07:00
syntax_highlighter.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
text_file.cpp
Use `append_` instead of `parse_` for `String` methods.
2025-03-27 17:51:02 +01:00
text_file.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
text_line.compat.inc
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
text_line.cpp
Fix class reference discrepancy when using `--doctool` with TextServerFallback
2025-04-29 02:40:32 +02:00
text_line.h
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
text_paragraph.compat.inc
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
text_paragraph.cpp
Fix class reference discrepancy when using `--doctool` with TextServerFallback
2025-04-29 02:40:32 +02:00
text_paragraph.h
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
texture.cpp
…
texture.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
texture_rd.cpp
…
texture_rd.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
theme.cpp
Use `get_slicec` instead of `get_slice` for single character splitters
2025-03-08 20:36:37 +01:00
theme.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
video_stream.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
video_stream.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
visual_shader.cpp
Add support for bent normals for indirect lighting and specular occlusion
2025-05-12 12:52:04 +02:00
visual_shader.h
Replace VMap with HashMap in VisualShader.
2025-05-09 19:05:28 +08:00
visual_shader_nodes.compat.inc
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
visual_shader_nodes.cpp
Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix
2025-01-22 16:32:26 -06:00
visual_shader_nodes.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
visual_shader_particle_nodes.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
visual_shader_particle_nodes.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
visual_shader_sdf_nodes.cpp
…
visual_shader_sdf_nodes.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
world_2d.cpp
Organize ifdefs for disabling navigation, physics, and XR
2025-04-02 08:24:24 -07:00
world_2d.h
Organize ifdefs for disabling navigation, physics, and XR
2025-04-02 08:24:24 -07:00