mirror of https://github.com/godotengine/godot
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D) |
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|---|---|---|
| .. | ||
| SCsub | ||
| config.py | ||
| lightmapper_rd.cpp | ||
| lightmapper_rd.h | ||
| lm_blendseams.glsl | ||
| lm_common_inc.glsl | ||
| lm_compute.glsl | ||
| lm_raster.glsl | ||
| register_types.cpp | ||
| register_types.h | ||