mirror of https://github.com/godotengine/godot
When NormalizePath was called with an absolute path (with drive letter) on Windows, it would prepend a file path separator to the path, e.g.: '\C:\Program Files\'. Apparently this was still accepted as a valid path by DotNetGlob and it stopped working when we switched to MSBuildGlob. |
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|---|---|---|
| .. | ||
| Godot.NET.Sdk | ||
| GodotTools | ||
| bindings_generator.cpp | ||
| bindings_generator.h | ||
| code_completion.cpp | ||
| code_completion.h | ||
| editor_internal_calls.cpp | ||
| editor_internal_calls.h | ||
| godotsharp_export.cpp | ||
| godotsharp_export.h | ||
| script_class_parser.cpp | ||
| script_class_parser.h | ||