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godot/servers/rendering/storage
Bastiaan Olij 47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
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camera_attributes_storage.cpp [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-25 18:45:30 +02:00
camera_attributes_storage.h
environment_storage.cpp [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-25 18:45:30 +02:00
environment_storage.h
light_storage.h
material_storage.h
mesh_storage.h
particles_storage.h Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
render_scene_buffers.cpp
render_scene_buffers.h
texture_storage.h Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
utilities.cpp
utilities.h
variant_converters.h