mirror of https://github.com/godotengine/godot
[macOS] Fix transient windows not working in the full-screen mode. [macOS] Fix moving transient windows to the other screen than parent window. [macOS] Fix popup menu switch on hover. [macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events). [macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected. [macOS/Windows] Fix moving fullscreen windows between the screens. Add auto refocusing of the parent window, when the focused transient window is closed. Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`). |
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| .. | ||
| export | ||
| SCsub | ||
| crash_handler_osx.h | ||
| crash_handler_osx.mm | ||
| detect.py | ||
| dir_access_osx.h | ||
| dir_access_osx.mm | ||
| display_server_osx.h | ||
| display_server_osx.mm | ||
| gl_manager_osx.h | ||
| gl_manager_osx.mm | ||
| godot_main_osx.mm | ||
| joypad_osx.cpp | ||
| joypad_osx.h | ||
| logo.png | ||
| os_osx.h | ||
| os_osx.mm | ||
| platform_config.h | ||
| platform_osx_builders.py | ||
| vulkan_context_osx.h | ||
| vulkan_context_osx.mm | ||