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godot/modules/multiplayer
Lukas Tenbrink e2931a5c19 Make conversions from `NodePath` to `String` explicit. 2025-06-11 16:50:27 +02:00
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doc_classes Remove redundant info on the enum types used 2025-06-04 08:21:47 +08:00
editor Make conversions from `NodePath` to `String` explicit. 2025-06-11 16:50:27 +02:00
tests Remove build_array and build_dictionary from tests 2025-05-26 13:02:01 -04:00
SCsub
config.py
multiplayer_debugger.cpp Make conversions from `NodePath` to `String` explicit. 2025-06-11 16:50:27 +02:00
multiplayer_debugger.h
multiplayer_spawner.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
multiplayer_spawner.h Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
multiplayer_synchronizer.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
multiplayer_synchronizer.h
register_types.cpp
register_types.h
scene_cache_interface.cpp Make conversions from `NodePath` to `String` explicit. 2025-06-11 16:50:27 +02:00
scene_cache_interface.h
scene_multiplayer.cpp Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
scene_multiplayer.h
scene_replication_config.cpp
scene_replication_config.h
scene_replication_interface.cpp Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
scene_replication_interface.h Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
scene_rpc_interface.cpp Make conversions from `NodePath` to `String` explicit. 2025-06-11 16:50:27 +02:00
scene_rpc_interface.h