mirror of https://github.com/godotengine/godot
- `_DEBUG` is MSVC specific so it didn't make much sense to define for Android and iOS builds. - iOS was the only platform to define `DEBUG`. We don't use it anywhere outside thirdparty code, which we usually don't intend to debug, so it seems better to be consistent with other platforms. - Consistently define `NDEBUG` to disable assert behavior in both `release` and `release_debug` targets. This used to be set for `release` for all platforms, and `release_debug` for Android and iOS only. - Due to the above, I removed the only use we made of `assert()` in Godot code, which was only implemented for Unix anyway, should have been `DEV_ENABLED`, and is in PoolAllocator which we don't actually use. - The denoise and recast modules keep defining `NDEBUG` even for the `debug` target as we don't want OIDN and Embree asserting all over the place. |
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|---|---|---|
| .. | ||
| api | ||
| export | ||
| java | ||
| plugin | ||
| vulkan | ||
| README.md | ||
| SCsub | ||
| android_input_handler.cpp | ||
| android_input_handler.h | ||
| android_keys_utils.cpp | ||
| android_keys_utils.h | ||
| audio_driver_opensl.cpp | ||
| audio_driver_opensl.h | ||
| detect.py | ||
| dir_access_jandroid.cpp | ||
| dir_access_jandroid.h | ||
| display_server_android.cpp | ||
| display_server_android.h | ||
| file_access_android.cpp | ||
| file_access_android.h | ||
| file_access_filesystem_jandroid.cpp | ||
| file_access_filesystem_jandroid.h | ||
| java_class_wrapper.cpp | ||
| java_godot_io_wrapper.cpp | ||
| java_godot_io_wrapper.h | ||
| java_godot_lib_jni.cpp | ||
| java_godot_lib_jni.h | ||
| java_godot_view_wrapper.cpp | ||
| java_godot_view_wrapper.h | ||
| java_godot_wrapper.cpp | ||
| java_godot_wrapper.h | ||
| jni_utils.cpp | ||
| jni_utils.h | ||
| logo.png | ||
| net_socket_android.cpp | ||
| net_socket_android.h | ||
| os_android.cpp | ||
| os_android.h | ||
| platform_config.h | ||
| run_icon.png | ||
| string_android.h | ||
| thread_jandroid.cpp | ||
| thread_jandroid.h | ||
| tts_android.cpp | ||
| tts_android.h | ||
README.md
Android platform port
This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.
Documentation
- Compiling for Android
- Instructions on building this platform port from source.
- Exporting for Android
- Instructions on using the compiled export templates to export a project.
Artwork license
logo.png and run_icon.png are licensed under
Creative Commons Attribution 3.0 Unported
per the Android logo usage guidelines:
The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.