mirror of https://github.com/godotengine/godot
The basic point is as in 2.1 (appending the PCK into the executable), but this implementation also patches a dedicated section in the ELF/PE executable so that it matches the appended data perfectly. The usage of integer types is simplified in existing code; namely, using plain `int` for small quantities. |
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| .. | ||
| export.cpp | ||
| export.h | ||